It's a decent animation, a bit choppy, especially for a stick aniamtion, which should be smooth considering it's only a stick. The issue here though is you NEVER submit tests to NG. This is a place for videos, not test animations. Stick to the forums if you want to show off tests and get feedback, but stuff like this will only get BLAMMED unless it's incredible. Sorry bro, 0 for me.
lol, didn't get blammed.
I'm not exactly sure what just happend, it was kinda like getting intoxicated 27 times over and at the same time then smashing ones head one too many times against the table. That was however one of the most humerous things I've ever seen. Now I just need to pull my head out of my ass...
Amazing, finished or not
Man you done good on this whether or not it was finished. The only reason people would not give this over 4 is because it's not finished which is stupid because the aniamtion is still clearly one of the best out there. It's just too bad you could never finsih it. Best of luck to you in the non-stick world! And to all you who think it's not good because it's short, USE YOUR BRAINS!
Not that great, but here's a tip
To be honest it really isn't anything worth saving on this portal, but I did want to take this opporunity to give you a tip. When you are making buttons, make that for the last frame, called Hit, you create a large box that covers the text of the button instead of just the text. The Hit frame refers to an invisible 'Hit Box' that indicates where you can click in order to activate the button, so whatever you put there will not be visible, but if you make it a larger box you will not have to maneuver the mouse to click the text of the button. Good luck and keep working!
Thanks, if i get some spare time over the next few weeks ill work on it.
Look, it was a great game with a lot of potential. Cool unique idea for gameplay gives it a thumb up. But There is one massive flaw with the entire game, and that is that there comes a point where it is completely based on luck. It doesn't matter how points you have put into frequency for any bomber, you can even have the frequencies completely maxed out. There will always be a chance that not a single plane or car will show up for a full 5 seconds, purely because of luck, and there's absoutely nothing you can do about it. It's just frusterating as hell knowing that I can lose and it could have nothing to do with how well I played that game.
Suggestion: make it so you do not lose fuel in mid-air, which makes sense both in realism and gameplay mechanics (it's ok if people make it through the first few levels easily). Also, a vareity of points and combos that a perosn can achieve would be nice, or rather, the higher up a plane is when you hit it, the more points/experience that hit is worth. Otherwise there's no strategy to hitting things, it's just "hit as many as possible". That will add mroe depth to the game.
like others have said
I'm sorry, but you completely ripped off Icy Tower, except in that game you can do bonus jumps to get extra points and such. So creativity marks are far in the negatives. If you did not know about IT though (which is highly unlikely judging by the similarities in gameplay to this) then it's a job well done. Too similar to not be a ripoff though.
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